Movement type | Amphibious |
---|---|
Cost | 76 50 |
Health | 35 |
Defense | 65 |
Speed | Land: 16 km/h Water: 24 km/h |
Sight radius | 10 |
Size | 1 |
Melee damage | |
Abilities |
The Lobster is a marine decapodal crustacean, with five pairs of appendages on the thorax, and is closely related to the freshwater crayfishes. The signature claws that they are easily recognized by are usually not the same size, as they might appear. One tends to be a heavier crusher claw and the other a smaller biting claw. The head bears two pairs of antennae; the eyes are compound and the tail is fanlike. In battle, the Lobster is relatively slow, but has thick armor that makes it great for combining. It is an amphibious creature and can easily destroy barriers with its strong clawed attack. Weaknesses such a small sight radius keeps it cost down.
The Lobster has three main strengths in combining: its high defense rating, barrier destroy ability, and regeneration ability. Like most arthropod creatures, it is best to combine the Lobster with very large creatures. If your enemy doesn't use many creatures with horns or quill attack, the high defense and regeneration ability can make lobster-based creatures virtually invulnerable defenders. It's amphibious nature is also very handy; it is one of the earliest creatures you will gain in the campaign that can swim (along with the polar bear). Though the ingame description cites small sight radius as a weakness, its low speed can be more troublesome. Most creatures you combine it with will have better head-based attacks and abilities than the lobster, but if you want to maximize the swimming speed and defense bonuses, you'll want to use the lobster torso, which can cut speed. The lobster is best for making tough, tanky creatures that can dish out tons of damage and take just as much.